Scriptorium Export License
Scriptorium Export License
Scriptorium: Master of Manuscripts - Editor and Assets
Asset Terms of Use
Last updated: August 10th, 2026
The video game Scriptorium: Master of Manuscripts (the Game) contains editor functionality that facilitates the creation of virtual manuscripts, illuminations, and other virtual objects (the Editor) that can be exported as .png files. As between you and us, the Game, the Editor, and the content provided within the Editor are developed and owned by Yaza Games Spółka z ograniczoną odpowiedzialnością, with its registered office in Warsaw, ul. Huculska 6, 00-730 Warsaw, Poland (the Developer, we, our or us).
By using the Game, the Editor and/or any form of exported content from the Editor, you agree to these terms of use (these Terms) in respect of the exported content (Asset). In case of conflict between these Terms and the general terms of use or end user license agreement for the Game, these Terms shall take priority.
A. SUMMARY OF TERMS
For ease of understanding, we have provided a high-level non-binding summary of these Terms. This does not replace or prejudice the interpretation of the full terms of these Terms set out in Section B.
Developer IP (templates, graphics, presets, and other content we provide in the Editor) always remains ours. If you make an original creative contribution to an Asset, you keep the copyright in that contribution, but you grant us a broad, perpetual license to use it - and we grant you a license to use the finished Asset, including our Developer IP within it, subject to these Terms. In other words, when you create something in Scriptorium and export it using the in-game export feature, you create a derivative work that we grant you a license to, and you can use it non-commercially and commercially subject to these Terms.
Under that license, you are free to use exported Assets in commercial and non-commercial projects free of charge up to a gross revenue threshold of US$50,000 per Commercial Project.
You cannot commercially use Assets that contain any text created in the Editor's text tool - including text set in the fonts called Inkulinati and Mezalia that are available in the Editor. If you want to use such text commercially, you would need to obtain your own separate license to Inkulinati or Mezalia directly from their respective rightsholders.
You must give appropriate credit to Scriptorium as detailed in the full Terms.
You may not redistribute Assets on their own/in asset packs, may not sell physical copies of them, and may not use them for AI training. You may reproduce an Asset physically for your own non-commercial, promotional purposes (for example, printing a poster to promote your own project or channel), but you may not sell any physical item bearing an Asset.
We may use Assets for promotion, marketing, and internal research and development at any time, under the license you grant us in Section 2.
Using Assets in a video game is free for non-commercial, educational, student, fan, and research projects - but any monetized or sold video game requires our prior approval, regardless of revenue. This is the only specific situation - for example we don't want our art to be a part of an AI slop game or a video game about matters that might hurt our reputation as a studio.
Fonts made available within the Editor - called "Inkulinati" and "Mezalia" - are themselves licensed to us by third-party rightsholders for use in the Game - we do not own them outright. We can use them as part of the Game and let you use them within the Editor, but we are not able to grant you commercial rights to them, because we do not hold those rights ourselves to give. As a result, text rendered in an Editor-provided font is for your personal, non-commercial use only, and Assets containing such text may not be used commercially (see Section 5).
If you are under the age of legal majority in your jurisdiction, you may use the Editor and export Assets for non-commercial purposes only; you may not use any Asset commercially until you reach the age of legal majority (see Section 1).
If you have any doubts about whether your intended use of an Asset is permitted, or if you would like to use an Asset for a purpose not covered by this summary or the full Terms below, please reach out to us at collab@yazagames.com - we're happy to take a look and let you know.
B. FULL TERMS
1.Definitions
"User," "you," or "your" means the individual or entity using the Editor and exporting Assets. If you are under the age of legal majority in your jurisdiction, you may use the Editor and export Assets for non-commercial purposes only; you may not use, or authorize the use of, any Asset in a Commercial Project or otherwise commercially exploit any Asset, regardless of the threshold in Section 6, until you reach the age of legal majority. If you are at least the age of legal majority in your jurisdiction, you may use the Editor and export Assets for both commercial and non-commercial purposes, subject to these Terms. If you are entering into these Terms on behalf of an entity (e.g., as a contractor or studio), you confirm you have the authority to bind that entity and that the entity is not itself a natural person under the age of legal majority.
"Commercial Project" means any physical or digital product incorporating or derivative of an Asset, inclusive of all formats, ports, add-ons, downloadable content and versions, excluding bona fide sequels which shall be treated as a separate Commercial Project.
"Gross Revenue" means the lifetime gross revenue generated by the sale, licensing or commercial exploitation of any Commercial Project prior to any deduction for taxes, store commissions or other amounts including, without limitation, any in-app purchases, in-game advertising or other form of monetisation.
"Video Game" means any interactive software product with gameplay mechanics, regardless of platform, genre, engine, or distribution model, including but not limited to games released on PC, console, mobile, web, or VR/AR platforms.
2.Ownership and License Grant
We are the sole and exclusive owner of the Game, the Editor, and all content provided by us within the Editor, including any templates, presets, illustrations, library assets, graphics, or other pre-made elements made available for use within the Editor (the Developer IP). This ownership is not affected by, and does not depend on, your acceptance of these Terms.
Where you use the Editor to create an Asset, that Asset will typically combine Developer IP with your own original creative contribution, if any, i.e. combining Developer IP in an original way. Copyright in your own original creative contribution, to the extent you make one, vests in you by operation of law at the moment of creation. These Terms do not transfer that copyright to us, and are not intended to.
An Asset that combines Developer IP with your own creative contribution constitutes a derivative work (opracowanie) of the Developer IP within the meaning of Article 2 of the Polish Act on Copyright and Related Rights. Under Article 2(2) of that Act, the exercise and exploitation of rights in such a derivative work is subject to our permission as the rightsholder of the underlying Developer IP, independently of and in addition to the license terms set out in this Section 2.
Instead, by exporting an Asset, you grant us a perpetual, irrevocable, worldwide, royalty-free, sublicensable, non-exclusive license to use, reproduce, modify, publicly display, distribute, and otherwise exploit your creative contribution to the Asset, for any purpose, including commercial exploitation, marketing and promotion of the Game and the Editor, and internal research and development. To the extent permitted by applicable law, you agree not to exercise any moral rights you may hold in your contribution (such as rights of attribution or integrity) against us or our licensees in a manner that would prevent or restrict the uses permitted under this license.
We, in turn, grant you a limited, non-exclusive, non-transferable (except as expressly permitted under Section 15, Assignment) worldwide license to use, reproduce, publicly display, distribute as part of a Commercial Project, and commercially exploit the Asset as a whole - including the Developer IP incorporated in it - solely as permitted under these Terms, including the restrictions in Section 3 (Export of Assets), Section 5 (Additional Restrictions), Section 6 (Revenue Share), and Section 6a (Special Rule for Video Games). Neither license granted under this Section 2 transfers ownership of the Developer IP, or of your own creative contribution, to the other party.
Because the Developer IP incorporated into any Asset remains our exclusive property regardless of the extent of your contribution, use of an Asset outside the scope of the license we grant you in this Section 2 is both a breach of these Terms and an infringement of our rights in the Developer IP contained in that Asset.
3.Export of Assets
If you export any Assets, you:
take full responsibility for the content of the Assets and warrant and undertake that the Assets do not infringe a third party's intellectual property rights or violate the law, these Terms, or a third party's right of privacy or right of publicity;
may not distribute the Assets on any third party platform or service;
may not re-sell the Assets on a standalone basis, in any format, whether physical (e.g., as a print, poster, or physical replica sold on its own) or digital (provided that if you are a contractor on a project, you will not be deemed to be re-selling the Assets simply by using them as part of a Commercial Project in accordance with the other terms of these Terms, including Section 6);
acknowledge that any physical recreation of an Asset (for example, reproducing a manuscript or illumination design on physical media such as paper, parchment, canvas, or via 3D printing) is entirely at your risk and you specifically agree to (a) comply with all health and safety legislation and harmful objects legislation applicable to you; and (b) use extreme caution in using any physical recreation of the Assets. You may reproduce an Asset physically for your own non-commercial, promotional purposes (for example, printing a poster to promote your own project or channel). However, you may not sell any physical item on which an Asset appears as a standalone or decorative graphic (for example, prints, posters, postcards, mugs, apparel, or stickers). This does not restrict the sale of a physical Commercial Project in which an Asset is incorporated as one element within a larger creative work (for example, a printed book, board game, or comic in which the Asset is one page or component among many), which remains permitted subject to Section 6 (Revenue Share);
accept that we do not take responsibility for the Assets which may not have been reviewed by us or even made known to us;
accept the risk that the Assets may include content that is not appropriate for all audiences or that is not family-friendly;
accept that Assets may cause unintended effects, including but not limited to, crashes, data corruption, instability, or security vulnerabilities within your project, game or device;
agree that we do not take any responsibility for any damages, loss of data, or other issues arising from the use of Assets; and
assume sole responsibility for any consequences that result from the use of Assets.
For clarity, the above restrictions shall not apply to your distribution and commercial exploitation of projects that incorporate the Assets (in a non-standalone form, whether by themselves or in an asset bundle), as described above.
4.Credit Rights and Attribution
If you incorporate any Asset into a digital project, you must provide a legible in-game credit to us on a splashscreen with our logo or the following text: "Made with Scriptorium: Master of Manuscripts".
Where an Asset is incorporated into a physical Commercial Project rather than a digital or software product (for example, a book, comic, or board game), you must instead provide the same credit in the customary place for such acknowledgments for that type of product - for example, on the copyright/colophon page or in the list of contributors of a book, or in the credits or acknowledgments section of a board game's rulebook or box.
You must also include an attribution notice in your software file, together with your other license attribution notices, that links to these Terms here:
For a digital or software product, this notice should appear in your software file. For a physical product, this notice should appear alongside the credit described above.
5.Additional Restrictions
You shall not, and shall not attempt to, do any of the following:
use or allow the use of the Editor or Assets for any purpose or activity that is illegal, unlawful or not expressly authorized under these Terms;
modify, adapt, sublicense, translate, resell, retransmit, reverse engineer, decompile or disassemble any portion of the Editor;
commercially use, sell, or otherwise commercially exploit any Asset containing text created using the Editor's text tool, including but not limited to text set in the fonts made available within the Editor (currently "Inkulinati" and "Mezalia"). These fonts are licensed to us by third-party rightsholders for use in the Game, and we are not able to grant you commercial rights to them. If you wish to use text in a Commercial Project, you must either recreate the relevant content without using the Editor's text tool, or independently obtain a commercial license to the relevant font directly from its rightsholder;
extract, isolate, reconstruct, or otherwise obtain the underlying font or typeface file (e.g., as a .ttf, .otf, .woff, or similar font file) made available within the Editor, from the Editor or any Asset, even for non-commercial purposes;
reverse engineer or attempt to extract or otherwise use source code or other data from the Editor;
use the Editor to build a service or game that would compete with the Editor or the Game;
use the Editor or any Assets for the purpose of training any artificial intelligence software or large language model;
probe, scan or test the vulnerability of the Editor, or circumvent or breach the security or authentication measures of the Editor or the Assets;
use the Editor to create Assets that are hateful, vulgar, obscene, sexually explicit, defamatory, infringing, invade another's privacy, or are otherwise objectionable;
use an Asset, even where separately lawful, in a manner that is intended to associate the Developer or the Game with hateful, extremist, defamatory, or similarly damaging content or context;
modify any file or any other part of the Editor that we do not specifically authorize you to modify; or
promote, encourage or take part in any prohibited activity described above.
6.Revenue Share
You accept that any incorporation of an Asset in a Commercial Project shall be subject to a revenue share payable to the Developer in accordance with this section.
Each Commercial Project is individually subject to a Gross Revenue threshold of US$50,000. For clarity, this threshold applies separately to each Commercial Project and is not aggregated across multiple Commercial Projects by the same user, except where multiple products are, in substance, versions, ports, or non-sequel iterations of the same underlying project, in which case they shall be treated as a single Commercial Project for purposes of this threshold.
If you use an Asset solely as your own personal, channel, or business branding element — for example, as a logo, profile picture, avatar, streaming overlay, or graphic on your website or social media channel — you may use it commercially without complying with the credit requirement in Section 4 or the revenue share in this Section 6, provided the Asset does not contain any text created using the Editor's text tool (see Section 5). If you later incorporate the same Asset into a Commercial Project other than as your own branding (for example, as an in-game asset, or on a product or merchandise, to the extent permitted under Section 3), the credit requirement in Section 4 and the revenue share in this Section 6 apply to that use.
You agree to notify us in writing at collab@yazagames.com within 30 days of a Commercial Project's Gross Revenue exceeding the US$50,000 threshold. Failure to provide timely notice does not extend the grace period described below, and does not relieve you of the obligations in this Section 6.
If your Commercial Project exceeds such threshold, you shall be entitled to a grace period of 3 months within which you must enter into a bilateral agreement with us for the continued use of Assets in the Commercial Project. Please direct all enquiries to: collab@yazagames.com, with the subject: "Scriptorium – Commercial Project Request".
We will respond to a timely, good-faith request under this Section within a reasonable time and will negotiate in good faith. If no bilateral agreement is reached within the 3-month period despite your good-faith efforts to negotiate, we may in our discretion extend the grace period; absent such extension, you must remove all Assets from the Commercial Project immediately on expiry of such period and cease all further use of them in such Commercial Project.
6a. Special Rule for Video Games
Notwithstanding Section 6, the following special rule applies where an Asset is incorporated into a Video Game:
(a) Non-commercial and educational use permitted without prior approval. You may use Assets in a Video Game without our prior approval where the Video Game is, and remains, non-commercial — including game jam entries, student projects, fan projects, research projects, and educational projects (including use in a school or academic setting) — provided the Video Game is not sold, monetized through subscriptions or crowdfunding (including platforms such as Patreon or similar), monetized through advertising, or monetized through in-app or in-game purchases.
(b) Prior approval required for commercial or monetized Video Games. Where a Video Game incorporating an Asset is, or is intended to be, sold, distributed under a paid subscription or crowdfunding model (including Patreon or similar platforms), monetized through advertising, or monetized through in-app or in-game purchases, you must obtain our prior written approval before releasing, publishing, or continuing to distribute the Video Game in that form. This requirement applies regardless of whether the Gross Revenue threshold in Section 6 has been reached, and supersedes the general permission described in Section 6 for Video Games specifically.
(c) Transition from non-commercial to commercial use. If a Video Game that began as a non-commercial project under (a) is subsequently monetized in any of the ways described in (b), you must obtain our approval before that monetization begins.
(d) Requesting approval. To request approval, contact us at collab@yazagames.com with the subject line "Scriptorium – Video Game Approval Request," describing the project and its intended monetization. We will respond to good-faith requests within approximately 30 days.
7.Notice and Infringement Claims
In accordance with the Polish Act of 4 February 1994 on Copyright and Related Rights, the EU Digital Services Act (DSA), and other applicable law, we have adopted a policy of terminating, in appropriate circumstances as determined by us, users or account holders who are deemed to be repeat infringers of the copyrights of others.
If you believe that your work has been used in a way that constitutes copyright infringement, please submit a notice of alleged infringement to us as follows:
Yaza Games Sp. z o.o., ul. Huculska 6, 00-730 Warsaw, Poland. Email: collab@yazagames.com
Your notice should include information sufficient to identify you, the infringed work, the location of the disputed content, and a good-faith statement regarding the claim. Please note that if you knowingly misrepresent that any activity or material is infringing, you may be liable to us for certain costs and damages arising from that misrepresentation.
8.Duration, Breach, and Urgent Removal
These Terms, and the license granted in Section 2, shall continue in perpetuity unless otherwise expressly amended or waived in writing by us, or unless earlier terminated as set out in this Section 8.
The license granted to you in Section 2 is conditioned on your ongoing compliance with these Terms. If you commit a severe breach of these Terms — including selling or redistributing an Asset in a manner prohibited under Section 3, commercial use of an Asset containing Editor-generated text in violation of Section 5, use of the Editor or an Asset for AI training, or creation of unlawful, hateful, or otherwise objectionable content in violation of Section 5 — the license granted to you under Section 2 automatically terminates with respect to the affected Asset(s) immediately, without prejudice to any other rights or remedies available to us. For any other breach of these Terms, we will notify you of the breach and give you a reasonable opportunity, of at least 14 days, to cure it; if you fail to cure the breach within that period, the license terminates with respect to the affected Asset(s) at the end of that period. Continued use of an Asset after termination under this Section 8 is unauthorized and infringes our rights in the Developer IP contained in that Asset, independent of any breach-of-contract claim.
Without limiting the foregoing, if you breach any of these Terms, you agree that we may immediately require you to remove, edit or cease distribution of any Assets at any time and you shall comply with such request without delay (including procuring that any third parties cease distribution of such Assets).
Notwithstanding the foregoing, where an Asset involves content that is illegal, that depicts or facilitates harm to minors, or that otherwise poses an urgent risk (including but not limited to material that is unlawful on its face), we reserve the right to immediately suspend your access to the Editor and/or disable the relevant Asset or share code without prior notice, in addition to any other rights or remedies available to us.
9.Unity
Notwithstanding any term of these Terms, the terms set out herein are subject to any applicable terms of the Unity Software license agreement and the legal rights and interests of Unity Technologies ApS or its affiliates in the Editor and/or the Assets.
10.Disclaimers
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, WE PROVIDE THE EDITOR "AS IS", "WITH ALL FAULTS", "AS AVAILABLE" AND WITHOUT WARRANTY OR CONDITION OF ANY KIND. YOU USE THE EDITOR AND ANY ASSETS AT YOUR OWN RISK. WE, OUR PUBLISHING PARTNERS, AND ALL OF OUR AND THEIR RESPECTIVE EMPLOYEES, OFFICERS, DIRECTORS, REPRESENTATIVES, AGENTS, ASSIGNS, SUCCESSORS, SHAREHOLDERS, PARTNERS AND SUPPLIERS (DEV PARTIES) HEREBY DISCLAIM ALL WARRANTIES AND CONDITIONS, EXPRESS, IMPLIED, STATUTORY, OR OTHERWISE RELATING TO THE EDITOR OR THE ASSETS.
WITHOUT LIMITING THE FOREGOING, WE GIVE NO EXPRESS, IMPLIED OR STATUTORY WARRANTIES OR CONDITIONS, INCLUDING IMPLIED WARRANTIES OR CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY RIGHTS, OR WARRANTIES OR CONDITIONS ARISING FROM A COURSE OF DEALING, USAGE OR PRACTICE. WE DO NOT WARRANT OR CONDITION AGAINST INTERFERENCE WITH YOUR ENJOYMENT OF THE EDITOR OR THE ASSETS; THAT THE EDITOR OR THE ASSETS WILL MEET YOUR REQUIREMENTS; THAT OPERATION OF THE EDITOR OR THE ASSETS WILL BE UNINTERRUPTED, SECURE, AVAILABLE AT ANY PARTICULAR TIME OR LOCATION, OR FREE FROM ERRORS, BUGS, CORRUPTION, LOSS, INTERFERENCE, HACKING, VIRUSES OR OTHER HARMFUL COMPONENTS; OR THAT THE ASSETS WILL INTEROPERATE OR BE COMPATIBLE WITH ANY OTHER SOFTWARE.
Nothing in this Section 10 excludes or limits any warranty, right, or remedy that cannot lawfully be excluded or limited under mandatory consumer-protection law applicable to you.
11.Limitations of Liability
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL ANY DEV PARTY BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, INCLUDING FOR LOSS OF PROFITS, DATA, USE, GOODWILL, OR OTHER INTANGIBLE LOSSES, WHETHER BASED ON BREACH OF CONTRACT, BREACH OF WARRANTY, TORT (INCLUDING NEGLIGENCE), PRODUCT LIABILITY, OR OTHERWISE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
FURTHER, TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE DEV PARTIES' AGGREGATE LIABILITY WILL NOT EXCEED THE HIGHER OF (A) PLN 500; AND (B) TOTAL AMOUNTS YOU HAVE PAID (IF ANY) TO US DURING THE TWELVE (12) MONTHS IMMEDIATELY PRECEDING THE EVENTS GIVING RISE TO SUCH LIABILITY.
Nothing in this Section 11 excludes or limits liability for death or personal injury caused by negligence, for fraud or fraudulent misrepresentation, or for any other liability that cannot lawfully be excluded or limited, including under mandatory consumer-protection law applicable to you.
12.Indemnification
This section only applies to the extent allowed by the laws of your jurisdiction. If the laws of your jurisdiction do not allow you to enter into the indemnification obligation below, then you assume, to the extent permitted by the laws of your jurisdiction, all liability for all claims, demands, actions, losses, liabilities, and expenses (including attorneys' fees, costs, and expert witnesses' fees) that are the stated subject matter of the indemnification obligation below.
You agree to indemnify, pay the defense costs of, and hold harmless the Dev Parties from and against any and all claims, demands, actions, liabilities, damages, judgments, awards, losses, costs, expenses, or fees (including reasonable attorney and expert witness fees) arising out of or in connection with (i) any claim that, if true, would constitute your breach of these Terms or your negligence, (ii) any act or omission by you in using the Editor or Assets, or (iii) the Assets you have exported or the content or context in which you have used them. You agree to reimburse the Dev Parties on demand for any defense costs incurred by the Dev Parties and any payments made or loss suffered by the Dev Parties, whether in a court judgment or settlement, based on any matter covered by this section.
13.Governing Law
These Terms shall be governed by and construed in accordance with the laws of Poland, and the parties expressly submit to the jurisdiction of the courts competent for the Developer's registered seat in Warsaw, without prejudice to any mandatory consumer-protection provisions, including any mandatory rights you may have under the law of your country of habitual residence where applicable.
14.Amendments
Only we may amend these Terms. You should review these Terms regularly to take notice of any amendments. Your continued use of the Editor and any Assets after their effective date means you accept such amendments. If you do not agree to the amended Agreement, immediately stop using the Editor and any Assets.
We will give you at least 14 days' notice of any material amendment before it takes effect, by posting a notice within the Editor and/or updating the "Last updated" date at the top of these Terms.
15.Assignment
We reserve the right to assign these Terms to another party without notice to you, to the extent permitted by applicable law. You may not sublicense, assign, transfer or delegate any of your rights or obligations under these Terms to any third party without our prior written consent. Any attempted sublicense, assignment, transfer or delegation in violation of this article shall be void.
16.Severability
If any provision of these Terms is held to be invalid, illegal, or unenforceable by a court or authority of competent jurisdiction, that provision shall be limited or eliminated to the minimum extent necessary, and the remaining provisions of these Terms shall continue in full force and effect.
17.Entire Agreement
These Terms, together with the general terms of use or end user license agreement for the Game (to the extent not superseded by these Terms), constitute the entire agreement between you and us regarding the export and use of Assets.